Hi! I'm Mylla Sasaki

I'm a game programmer who loves to make games as much as playing them.

Here you can check out my profile and some of my latest projects.

About

Focused and enthusiastic game programmer who aims to enchance developing skills, learn new experiences and meet new professionals in the game industry. I have a passion for learning new technologies and trying new game mechanics to creaet unique and fun games.

Resume

I graduated in Game Development at Pontifícia Universidade Católica do Paraná. During university I spent 2 years as a scholarship student at Apple Developer Academy, where I had my first contact with app development. In my last year of college I also worked as intern Unity programmer, where I helped develop medical apps for VR Pico Headset.

After graduating I got freelance work at Dirac Studios where I helped start an Android game using Unity. For more than 1 and a half year I worked at Wildlife Studios as a software engineer. After leaving Wildlife Studios I joined Afterverse where I worked as a Junior Game Developer for 9 months.

My resume

Other qualifications

I'm an active participant of game jams, always trying to improve and exercise my team working and communication skills.

I have intermediate knowledge in programming patterns, and experience in Unity multiplayer and VR development.

Languages: native brazilian portuguese, fluent english, basic japanese and basic french (currently studying).

Programming Languages

C#
C++
Obj-c
Java

Tools and skills

Unity
Git
Xcode
Scrum
Teamwork

Professional projects

Here are the game titles I've worked on in my career.

PK XD

PK XD

About my role:

I worked on the development of multiple features, and collaborated with tech artists and game designers to ensure better results for LiveOps releases. I participated on playtests of release versions, identifying potential bugs and areas of improvement. Also, I revised and patched bugs found during QA phase.


Details

Studio: Afterverse

Platforms: iOS, Android

Role: Junior Game Developer

Color by number

Color by Number

About my role:

I helped with the process of planning, developing the front-end and debugging new features for the game. I also participated in sprint planning sessions and gave support to our QA team.


Details

Studio: Wildlife Studios

Platforms: iOS, Android

Role: Software engineer

Paint by number

Paint by Number

About my role:

My routine in this game involves mostly debugging and giving support to the QA team.


Details

Studio: Wildlife Studios

Platforms: iOS, Android

Role: Software engineer

Personal projects

Here are some of my latest projects I created during game jams and college.

Stick Together with Super Bonder (2020)

What I did:

Designed the gameplay and art style. Drew art using Illustrator tool. Helped programming the game and debug issues.


About the game:

The game was developed on Global Game Jam 2020, in which the theme was "Repair". I worked with my friend as a duo. Since we both love cute art style, we decided to pick a smaller and more manageable game scope with a single mechanic, but with a cute art style. We were both set on making a co-op multiplayer game so it could be family-friendly and be enjoyed by the younger public.


Link: Global Game Jam game page

Supermarket Battle (2019)

What I did:

Helped with game idea and design. Responsible for the gameplay programming.


About the game:

Our small team of 3 was selected to participate in the BGS Jam 2019, a game jam that happened inside Brazil Game Show event.

We were supposed to make a game with the "find and seek" mechanic. That was the theme. Our objective was to make a fun game with a competitive twist. After a long brainstorming session, we decided to make a local PvP multiplayer game in a supermarket where you must collect the most items as possible.

Fluffy Skirmish (2018)

What I did:

Designed game mechanic. Drew 2D art. Responsible for the gameplay and multiplayer programming.


About the game:

This game was my team's final project for college. Since we had a 1-year period to develop the game project, we decided to challenge ourselves and make a multiplayer game. We first decided to make a cute battle royale game, since all of us were into games of the same genre at the time.

After discussing a lot and improving the game design, we agreed to make it a FFA game with a "battle-royale-isc" mechanic where the map could also kill the player.


Link: itch.io game page